AI Insights · Timothy · July 2022
Top 5 2D Cartoon Games in Lebanon Q2 2022
In Q2 2022, the top 2D cartoon games in Lebanon showed varied performance in downloads, revenue, and active users. Detailed insights reveal trends and key metrics for each app.
In Q2 2022, the top 2D cartoon games in Lebanon displayed a mix of growth and stability across various metrics. Here's a detailed look at the performance of these games based on data from Sensor Tower.
Differences - find & spot them from Easybrain experienced a peak in downloads in April, reaching over 21K weekly downloads. However, this number gradually decreased, stabilizing around 6.7K by the end of June. The game's weekly active users followed a similar trend, peaking at approximately 59.5K in late April before settling around 33.8K towards the end of the quarter. A notable spike in revenue occurred at the end of June, with earnings of $7.
Snake.io - Fun Snake .io Games by Kooapps Games saw a steady decline in weekly downloads from 18K in late March to around 5.7K by the end of June. Despite this, the game maintained a relatively stable number of weekly active users, ranging from 85.8K in late March to around 66.8K in late June. Revenue fluctuated slightly, with a notable increase to $15 in mid-June.
Winning Jackpot Slots Casino had a significant peak in weekly downloads in mid-April, reaching over 30K. This number saw a sharp decline, ending at approximately 1.7K by the end of June. The weekly active users mirrored this trend, peaking at 36K in mid-April and decreasing to around 3.5K by the end of June.
Vlinder Fashion Queen Dress Up from 31 Dress up Games saw a dramatic increase in downloads in early May, peaking at nearly 21K. This was followed by a gradual decline, with downloads stabilizing around 4.8K by the end of June. The game's weekly active users peaked at 34K in early May before gradually declining to approximately 18.1K by the end of the quarter.
Snake Battle: Worm Snake Game from Rejoy Studio maintained a consistent download rate, peaking at over 10.5K in mid-April before declining to around 1.7K by the end of June. The weekly active users showed a gradual increase, peaking at around 24.8K in early June before dropping to 18.4K by the end of the quarter. Revenue for this game remained minimal throughout the period, with a peak of $2 in early May.
For more detailed insights and data, visit Sensor Tower.